experimental: renderer
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This commit is contained in:
2025-02-19 23:16:26 -07:00
parent 79499e898c
commit 4e966276ea
12 changed files with 2790 additions and 28 deletions

65
examples/counter.lua Normal file
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local tracker = require 'u.tracker'
local Buffer = require 'u.buffer'
local h = require('u.renderer').h
-- Create an buffer for the UI
vim.cmd.vnew()
local ui_buf = Buffer.current()
ui_buf:set_tmp_options()
local s_count = tracker.create_signal(0, 'counter_signal')
-- Effect: Render
-- Setup the effect for rendering the UI whenever dependencies are updated
tracker.create_effect(function()
-- Calling `Signal:get()` in an effect registers the given signal as a
-- dependency of the current effect. Whenever that signal (or any other
-- dependency) changes, the effect will rerun. In this particular case,
-- rendering the UI is an effect that depends on one signal.
local count = s_count:get()
-- Markup is hyperscript, which is just 1) text, and 2) tags (i.e.,
-- constructed with `h(...)` calls). To help organize the markup, text and
-- tags can be nested in tables at any depth. Line breaks must be specified
-- manually, with '\n'.
ui_buf:render {
'Reactive Counter Example\n',
'========================\n\n',
{ 'Counter: ', tostring(count), '\n' },
'\n',
{
h('text', {
hl = 'DiffDelete',
nmap = {
['<CR>'] = function()
-- Update the contents of the s_count signal, notifying any
-- dependencies (in this case, the render effect):
s_count:schedule_update(function(n) return n - 1 end)
-- Also equivalent: s_count:schedule_set(s_count:get() - 1)
return ''
end,
},
}, ' Decrement '),
' ',
h('text', {
hl = 'DiffAdd',
nmap = {
['<CR>'] = function()
-- Update the contents of the s_count signal, notifying any
-- dependencies (in this case, the render effect):
s_count:schedule_update(function(n) return n + 1 end)
-- Also equivalent: s_count:schedule_set(s_count:get() - 1)
return ''
end,
},
}, ' Increment '),
},
'\n',
'\n',
{ 'Press <CR> on each "button" above to increment/decrement the counter.' },
}
end)

445
examples/filetree.lua Normal file
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--------------------------------------------------------------------------------
-- File Tree Viewer Module
--
-- Future Enhancements:
-- - Consider implementing additional features like searching for files,
-- filtering displayed nodes, or adding support for more file types.
-- - Improve user experience with customizable UI elements and enhanced
-- navigation options.
-- - Implement a file watcher to automatically update the file tree when files
-- change on the underlying filesystem.
--------------------------------------------------------------------------------
--- @alias FsDir { kind: 'dir'; path: string; expanded: boolean; children: FsNode[] }
--- @alias FsFile { kind: 'file'; path: string }
--- @alias FsNode FsDir | FsFile
--- @alias ShowOpts { root_path?: string, width?: number, focus_path?: string }
local Buffer = require 'u.buffer'
local Renderer = require('u.renderer').Renderer
local TreeBuilder = require('u.renderer').TreeBuilder
local h = require('u.renderer').h
local tracker = require 'u.tracker'
local logger = require('u.logger').Logger.new 'filetree'
local M = {}
local H = {}
--------------------------------------------------------------------------------
-- Helpers:
--------------------------------------------------------------------------------
--- Splits the given path into a list of path components.
--- @param path string
function H.split_path(path)
local parts = {}
local curr = path
while #curr > 0 and curr ~= '.' and curr ~= '/' do
table.insert(parts, 1, vim.fs.basename(curr))
curr = vim.fs.dirname(curr)
end
return parts
end
--- Normalizes the given path to an absolute path.
--- @param path string
function H.normalize(path)
path = vim.fs.normalize(path)
if path:sub(1, 1) ~= '/' then path = vim.fs.joinpath(vim.uv.cwd(), path) end
return vim.fs.normalize(path)
end
--- Computes the relative path from `base` to `path`.
--- @param path string
--- @param base string
function H.relative(path, base)
path = H.normalize(path)
base = H.normalize(base)
if path:sub(1, #base) == base then path = path:sub(#base + 1) end
if vim.startswith(path, '/') then path = path:sub(2) end
return path
end
--- @param root_path string
--- @return { tree: FsDir; path_to_node: table<string, FsNode> }
function H.get_tree_inf(root_path)
logger:info { 'get_tree_inf', root_path }
--- @type table<string, FsNode>
local path_to_node = {}
--- @type FsDir
local tree = {
kind = 'dir',
path = H.normalize(root_path or '.'),
expanded = true,
children = {},
}
path_to_node[tree.path] = tree
H.populate_dir_children(tree, path_to_node)
return { tree = tree, path_to_node = path_to_node }
end
--- @param tree FsDir
--- @param path_to_node table<string, FsNode>
function H.populate_dir_children(tree, path_to_node)
tree.children = {}
for child_path, kind in vim.iter(vim.fs.dir(tree.path, { depth = 1 })) do
child_path = H.normalize(vim.fs.joinpath(tree.path, child_path))
local prev_node = path_to_node[child_path]
if kind == 'directory' then
local new_node = {
kind = 'dir',
path = child_path,
expanded = prev_node and prev_node.expanded or false,
children = prev_node and prev_node.children or {},
}
path_to_node[new_node.path] = new_node
table.insert(tree.children, new_node)
else
local new_node = {
kind = 'file',
path = child_path,
}
path_to_node[new_node.path] = new_node
table.insert(tree.children, new_node)
end
end
table.sort(tree.children, function(a, b)
-- directories first:
if a.kind ~= b.kind then return a.kind == 'dir' end
return a.path < b.path
end)
end
--- @param opts {
--- bufnr: number;
--- prev_winnr: number;
--- root_path: string;
--- focus_path?: string;
--- }
---
--- @return { expand: fun(path: string), collapse: fun(path: string) }
local function _render_in_buffer(opts)
local winnr = vim.api.nvim_buf_call(opts.bufnr, function() return vim.api.nvim_get_current_win() end)
local s_tree_inf = tracker.create_signal(H.get_tree_inf(opts.root_path))
local s_focused_path = tracker.create_signal(H.normalize(opts.focus_path or opts.root_path))
tracker.create_effect(function()
local focused_path = s_focused_path:get()
s_tree_inf:update(function(tree_inf)
local parts = H.split_path(H.relative(focused_path, tree_inf.tree.path))
local path_to_node = tree_inf.path_to_node
--- @param node FsDir
--- @param child_names string[]
local function expand_to(node, child_names)
if #child_names == 0 then return end
node.expanded = true
local next_child_name = table.remove(child_names, 1)
for _, child in ipairs(node.children) do
if child.kind == 'dir' and vim.fs.basename(child.path) == next_child_name then
H.populate_dir_children(child, path_to_node)
expand_to(child, child_names)
end
end
end
expand_to(tree_inf.tree, parts)
return tree_inf
end)
end)
-- --
-- -- TODO: :help watch-file
-- --
-- local watcher = vim.uv.new_fs_event()
-- if watcher ~= nil then
-- watcher:start(root_path, { recursive = true }, function(err, fname, status)
-- -- TODO: more efficient update:
-- s_tree_inf:set(H.get_tree(root_path))
--
-- -- TODO: proper disposal
-- watcher:stop()
-- end)
-- end
local controller = {}
--- @param path string
function controller.focus_path(path) s_focused_path:set(H.normalize(path)) end
function controller.refresh() s_tree_inf:set(H.get_tree_inf(opts.root_path)) end
--- @param path string
function controller.expand(path)
path = H.normalize(path)
local path_to_node = s_tree_inf:get().path_to_node
local node = path_to_node[path]
if node == nil then return end
if node.kind == 'dir' then
s_tree_inf:update(function(tree_inf2)
H.populate_dir_children(node, path_to_node)
tree_inf2.path_to_node[node.path].expanded = true
return tree_inf2
end)
if #node.children == 0 then
s_focused_path:set(node.path)
else
s_focused_path:set(node.children[1].path)
end
else
if node.kind == 'file' then
-- open file:
vim.api.nvim_win_call(opts.prev_winnr, function() vim.cmd.edit(node.path) end)
vim.api.nvim_set_current_win(opts.prev_winnr)
end
end
end
--- @param path string
function controller.collapse(path)
path = H.normalize(path)
local path_to_node = s_tree_inf:get().path_to_node
local node = path_to_node[path]
if node == nil then return end
if node.kind == 'dir' then
if node.expanded then
-- collapse self/node:
s_focused_path:set(node.path)
s_tree_inf:update(function(tree_inf2)
tree_inf2.path_to_node[node.path].expanded = false
return tree_inf2
end)
else
-- collapse parent:
local parent_dir = path_to_node[vim.fs.dirname(node.path)]
if parent_dir ~= nil then
s_focused_path:set(parent_dir.path)
s_tree_inf:update(function(tree_inf2)
tree_inf2.path_to_node[parent_dir.path].expanded = false
return tree_inf2
end)
end
end
elseif node.kind == 'file' then
local parent_dir = path_to_node[vim.fs.dirname(node.path)]
if parent_dir ~= nil then
s_focused_path:set(parent_dir.path)
s_tree_inf:update(function(tree_inf2)
tree_inf2.path_to_node[parent_dir.path].expanded = false
return tree_inf2
end)
end
end
end
--- @param root_path string
function controller.new(root_path)
vim.ui.input({
prompt = 'New: ',
completion = 'file',
}, function(input)
if input == nil then return end
local new_path = vim.fs.joinpath(root_path, input)
if vim.endswith(input, '/') then
-- Create a directory:
vim.fn.mkdir(new_path, input, 'p')
else
-- Create a file:
-- First, make sure the parent directory exists:
vim.fn.mkdir(vim.fs.dirname(new_path), 'p')
-- Now create an empty file:
local uv = vim.loop or vim.uv
local fd = uv.fs_open(new_path, 'w', 438)
if fd then uv.fs_write(fd, '') end
end
controller.refresh()
controller.focus_path(new_path)
end)
end
--- @param path string
function controller.rename(path)
path = H.normalize(path)
local root_path = vim.fs.dirname(path)
vim.ui.input({
prompt = 'Rename: ',
default = vim.fs.basename(path),
completion = 'file',
}, function(input)
if input == nil then return end
local new_path = vim.fs.joinpath(root_path, input);
(vim.loop or vim.uv).fs_rename(path, new_path)
controller.refresh()
controller.focus_path(new_path)
end)
end
--
-- Render:
--
local renderer = Renderer.new(opts.bufnr)
tracker.create_effect(function()
--- @type { tree: FsDir; path_to_node: table<string, FsNode> }
local tree_inf = s_tree_inf:get()
local tree = tree_inf.tree
--- @type string
local focused_path = s_focused_path:get()
--- As we render the tree, keep track of what line each node is on, so that
--- we have an easy way to make the cursor jump to each node (i.e., line)
--- at will:
--- @type table<string, number>
local node_lines = {}
local current_line = 0
--- The UI is rendered as a list of hypserscript elements:
local tb = TreeBuilder.new()
--- Since the filesystem is a recursive tree of nodes, we need to
--- recursively render each node. This function does just that:
--- @param node FsNode
--- @param level number
local function render_node(node, level)
local name = vim.fs.basename(node.path)
current_line = current_line + 1
node_lines[node.path] = current_line
local nmaps = {
h = function()
vim.schedule(function() controller.collapse(node.path) end)
return ''
end,
l = function()
vim.schedule(function() controller.expand(node.path) end)
return ''
end,
n = function()
vim.schedule(function() controller.new(node.kind == 'file' and vim.fs.dirname(node.path) or node.path) end)
return ''
end,
r = function()
vim.schedule(function() controller.rename(node.path) end)
return ''
end,
y = function()
vim.fn.setreg([["]], H.relative(node.path, tree.path))
return ''
end,
}
if node.kind == 'dir' then
--
-- Render a directory node:
--
local icon = node.expanded and '' or ''
tb:put {
current_line > 1 and '\n',
h('text', { hl = 'Constant', nmap = nmaps }, { string.rep(' ', level), icon, ' ', name }),
}
if node.expanded then
for _, child in ipairs(node.children) do
render_node(child, level + 1)
end
end
elseif node.kind == 'file' then
tb:put {
current_line > 1 and '\n',
h('text', { nmap = nmaps }, { string.rep(' ', level), '󰈔 ', name }),
}
end
end
render_node(tree, 0)
-- The following modifies buffer contents, so it needs to be scheduled:
vim.schedule(function()
renderer:render(tb:tree())
local cpos = vim.api.nvim_win_get_cursor(winnr)
pcall(vim.api.nvim_win_set_cursor, winnr, { node_lines[focused_path], cpos[2] })
end)
end, 's:tree')
return controller
end
--------------------------------------------------------------------------------
-- Public API functions:
--------------------------------------------------------------------------------
--- @type {
--- bufnr: number;
--- winnr: number;
--- controller: { expand: fun(path: string), collapse: fun(path: string) };
--- } | nil
local current_inf = nil
--- Show the filetree:
--- @param opts? ShowOpts
function M.show(opts)
if current_inf ~= nil then return current_inf.controller end
opts = opts or {}
local prev_winnr = vim.api.nvim_get_current_win()
vim.cmd 'vnew'
local buf = Buffer.from_nr(vim.api.nvim_get_current_buf())
buf:set_tmp_options()
local winnr = vim.api.nvim_get_current_win()
vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes('<C-w>H', true, true, true), 'x', false)
vim.api.nvim_win_set_width(0, opts.width or 30)
vim.api.nvim_create_autocmd('WinClosed', {
once = true,
pattern = tostring(winnr),
callback = M.hide,
})
vim.wo.number = false
vim.wo.relativenumber = false
local bufnr = vim.api.nvim_get_current_buf()
local controller = _render_in_buffer(vim.tbl_extend('force', opts, {
bufnr = bufnr,
prev_winnr = prev_winnr,
root_path = opts.root_path or H.normalize '.',
}))
current_inf = { bufnr = bufnr, winnr = winnr, controller = controller }
return controller
end
--- Hide the filetree:
function M.hide()
if current_inf == nil then return end
pcall(vim.cmd.bdelete, current_inf.bufnr)
current_inf = nil
end
--- Toggle the filetree:
--- @param opts? ShowOpts
function M.toggle(opts)
if current_inf == nil then
M.show(opts)
else
M.hide()
end
end
return M

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examples/picker.lua Normal file
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local utils = require 'u.utils'
local Buffer = require 'u.buffer'
local Renderer = require('u.renderer').Renderer
local h = require('u.renderer').h
local TreeBuilder = require('u.renderer').TreeBuilder
local tracker = require 'u.tracker'
local M = {}
local S_EDITOR_DIMENSIONS = tracker.create_signal(utils.get_editor_dimensions(), 's:editor_dimensions')
vim.api.nvim_create_autocmd('VimResized', {
callback = function()
local new_dim = utils.get_editor_dimensions()
S_EDITOR_DIMENSIONS:set(new_dim)
end,
})
--- @param low number
---@param x number
---@param high number
local function clamp(low, x, high)
x = math.max(low, x)
x = math.min(x, high)
return x
end
--- @generic T
--- @param arr `T`[]
--- @return T[]
local function shallow_copy_arr(arr) return vim.iter(arr):totable() end
--------------------------------------------------------------------------------
-- BEGIN create_picker
--
-- This is the star of the show (in this file, anyway).
-- In summary, the outline of this function is:
-- 1. Setup signals/memos for computing the picker size, and window positions
-- 2. Create the two windows:
-- a. The picker input. This is where the filter is typed
-- b. The picker list. This is where the items are displayed
-- 3. Setup event handlers that respond to user input
-- 4. Render the list. After all the prework above, this is probably the
-- shortest portion of this function.
--------------------------------------------------------------------------------
--- @alias SelectController {
--- get_items: fun(): T[];
--- set_items: fun(items: T[]);
--- set_filter_text: fun(filter_text: string);
--- get_selected_indices: fun(): number[];
--- get_selected_items: fun(): T[];
--- set_selected_indices: fun(indicies: number[], ephemeral?: boolean);
--- close: fun();
--- }
--- @alias SelectOpts<T> {
--- items: `T`[];
--- multi?: boolean;
--- format_item?: fun(item: T): Tree;
--- on_finish?: fun(items: T[], indicies: number[]);
--- on_selection_changed?: fun(items: T[], indicies: number[]);
--- mappings?: table<string, fun(select: SelectController)>;
--- }
--- @generic T
--- @param opts SelectOpts<T>
function M.create_picker(opts)
local is_in_insert_mode = vim.api.nvim_get_mode().mode:sub(1, 1) == 'i'
local stopinsert = not is_in_insert_mode
if opts.multi == nil then opts.multi = false end
local H = {}
--- Runs a function `fn`, and if it fails, cleans up the UI by calling
--- `H.finish`
---
--- @generic T
--- @param fn fun(): `T`
--- @return T
local function safe_run(fn, ...)
local ok, result_or_error = pcall(fn, ...)
if not ok then
pcall(H.finish, true, result_or_error)
error(result_or_error .. '\n' .. debug.traceback())
end
return result_or_error
end
--- Creates a function that safely calls the given function, cleaning up the
--- UI if it ever fails
---
--- @generic T
--- @param fn `T`
--- @return T
local function safe_wrap(fn)
return function(...) return safe_run(fn, ...) end
end
--
-- Compute the positions of the input bar and the list:
--
-- Reactively compute the space available for the picker based on the size of
-- the editor
local s_editor_dimensions = S_EDITOR_DIMENSIONS:clone()
local s_picker_space_available = tracker.create_memo(safe_wrap(function()
local editor_dim = s_editor_dimensions:get()
local width = math.floor(editor_dim.width * 0.75)
local height = math.floor(editor_dim.height * 0.75)
local row = math.floor((editor_dim.height - height) / 2)
local col = math.floor((editor_dim.width - width) / 2)
return { width = width, height = height, row = row, col = col }
end))
-- Reactively compute the size of the prompt (input) bar
local s_w_input_coords = tracker.create_memo(safe_wrap(function()
local picker_coords = s_picker_space_available:get()
return {
width = picker_coords.width,
height = 1,
row = picker_coords.row,
col = picker_coords.col,
}
end))
-- Reactively compute the size of the list view
local s_w_list_coords = tracker.create_memo(safe_wrap(function()
local picker_coords = s_picker_space_available:get()
return {
width = picker_coords.width,
height = picker_coords.height - 3,
row = picker_coords.row + 3,
col = picker_coords.col,
}
end))
--
-- Create resources (i.e., windows):
--
local w_input_cfg = {
width = s_w_input_coords:get().width,
height = s_w_input_coords:get().height,
row = s_w_input_coords:get().row,
col = s_w_input_coords:get().col,
relative = 'editor',
focusable = true,
border = 'rounded',
}
local w_input_buf = Buffer.create(false, true)
local w_input = vim.api.nvim_open_win(w_input_buf.buf, false, w_input_cfg)
vim.wo[w_input].number = false
vim.wo[w_input].relativenumber = false
-- The following option is a signal to other plugins like 'cmp' to not mess
-- with this buffer:
vim.bo[w_input_buf.buf].buftype = 'prompt'
vim.fn.prompt_setprompt(w_input_buf.buf, '')
vim.api.nvim_set_current_win(w_input)
tracker.create_effect(safe_wrap(function()
-- update window position/size every time the editor is resized:
w_input_cfg = vim.tbl_deep_extend('force', w_input_cfg, s_w_input_coords:get())
vim.api.nvim_win_set_config(w_input, w_input_cfg)
end))
local w_list_cfg = {
width = s_w_list_coords:get().width,
height = s_w_list_coords:get().height,
row = s_w_list_coords:get().row,
col = s_w_list_coords:get().col,
relative = 'editor',
focusable = true,
border = 'rounded',
}
local w_list_buf = Buffer.create(false, true)
local w_list = vim.api.nvim_open_win(w_list_buf.buf, false, w_list_cfg)
vim.wo[w_list].number = false
vim.wo[w_list].relativenumber = false
vim.wo[w_list].scrolloff = 0
tracker.create_effect(safe_wrap(function()
-- update window position/size every time the editor is resized:
w_list_cfg = vim.tbl_deep_extend('force', w_list_cfg, s_w_list_coords:get())
vim.api.nvim_win_set_config(w_list, w_list_cfg)
end))
-- Now that we have created the window with the prompt in it, start insert
-- mode so that the user can type immediately:
vim.cmd.startinsert()
--
-- State:
--
local s_items_raw = tracker.create_signal(opts.items, 's:items')
local s_items = s_items_raw:debounce(100)
local s_selected_indices = tracker.create_signal({}, 's:selected_indices')
local s_top_offset = tracker.create_signal(0, 's:top_offset')
local s_cursor_index = tracker.create_signal(1, 's:cursor_index')
local s_filter_text_undebounced = tracker.create_signal('', 's:filter_text')
w_input_buf:autocmd('TextChangedI', {
callback = safe_wrap(function() s_filter_text_undebounced:set(vim.api.nvim_get_current_line()) end),
})
local s_filter_text = s_filter_text_undebounced:debounce(50)
--
-- Derived State:
--
local s_formatted_items = tracker.create_memo(function()
local function _format_item(item) return opts.format_item and opts.format_item(item) or tostring(item) end
local items = s_items:get()
return vim.iter(items):map(function(item) return { item = item, formatted = _format_item(item) } end):totable()
end)
-- When the filter text changes, update the filtered items:
local s_filtered_items = tracker.create_memo(
safe_wrap(function()
local formatted_items = s_formatted_items:get()
local filter_text = vim.trim(s_filter_text:get()):lower()
local filter_pattern = ''
if #formatted_items > 250 and #filter_text <= 3 then
filter_pattern = filter_text:gsub('%.', '%%.')
else
filter_pattern = '('
.. vim.iter(vim.split(filter_text, '')):map(function(c) return c .. '.*' end):join ''
.. ')'
end
filter_pattern = filter_pattern:lower()
--- @type table<integer, string>
local formatted_strings = {}
--- @type table<integer, string>
local matches = {}
local new_filtered_items = vim
.iter(formatted_items)
:enumerate()
:map(function(i, inf) return { orig_idx = i, item = inf.item, formatted = inf.formatted } end)
:filter(function(inf)
if filter_text == '' then return true end
local formatted_as_string = Renderer.markup_to_string({ tree = inf.formatted }):lower()
formatted_strings[inf.orig_idx] = formatted_as_string
matches[inf.orig_idx] = string.match(formatted_as_string, filter_pattern)
return matches[inf.orig_idx] ~= nil
end)
:totable()
-- Don't sort if there are over 500 items:
if #new_filtered_items <= 500 then
table.sort(new_filtered_items, function(a_inf, b_inf)
local a = formatted_strings[a_inf.orig_idx]
local b = formatted_strings[b_inf.orig_idx]
if a == b then return false end
local a_match = matches[a_inf.orig_idx]
local b_match = matches[b_inf.orig_idx]
return #a_match < #b_match
end)
end
s_top_offset:set(0)
s_cursor_index:set(1)
return new_filtered_items
end),
'e:(filter_text=>filtered_items)'
)
-- Visible items, are _just_ the items that fit into the current viewport.
-- This is an optimization so that we are not rendering thousands of lines of
-- items on each state-change.
local s_visible_items = tracker.create_memo(
safe_wrap(function()
return vim
.iter(s_filtered_items:get())
:enumerate()
:skip(s_top_offset:get())
:take(s_w_list_coords:get().height)
:map(
function(i, inf)
return {
filtered_idx = i,
orig_idx = inf.orig_idx,
item = inf.item,
formatted = inf.formatted,
}
end
)
:totable()
end),
'm:visible_items'
)
-- Track selection information:
local s_selection_info = tracker.create_memo(
safe_wrap(function()
local items = s_items:get()
local selected_indices = s_selected_indices:get()
--- @type { orig_idx: number; item: T }[]
local filtered_items = s_filtered_items:get()
local cursor_index = s_cursor_index:get()
local indices = shallow_copy_arr(selected_indices)
if #indices == 0 and #filtered_items > 0 then indices = { filtered_items[cursor_index].orig_idx } end
return {
items = vim.iter(indices):map(function(i) return items[i] end):totable(),
indices = indices,
}
end),
'm:selection_info'
)
--- When it is time to close the picker, this is the main cleanup routine
--- that runs in all cases:
---
--- @param esc? boolean Whether the user pressed <Esc> or not
--- @param err? any Any error that occurred
function H.finish(esc, err)
-- s_editor_dimensions is the only signal that is cloned from a global,
-- one. It is therefore the only one that needs to be manually disposed.
-- The other ones should get cleaned up by the GC
s_editor_dimensions:dispose()
-- If we happen to have any async state-changes coming down the pipeline,
-- we can say right now that we are done rendering new UI (to avoid
-- "invalid window ID" errors):
H.unsubscribe_render_effect()
-- buftype=prompt buffers are not "temporary", so delete the buffer manually:
vim.api.nvim_buf_delete(w_input_buf.buf, { force = true })
-- The following is not needed, since the buffer is deleted above:
-- vim.api.nvim_win_close(w_input, false)
vim.api.nvim_win_close(w_list, false)
if stopinsert then vim.cmd.stopinsert() end
local inf = s_selection_info:get()
if not err and opts.on_finish then
-- If on_finish opens another picker, the closing of this one can happen
-- in _too_ quick succession, so put a small delay in there.
--
-- TODO: figure out _why_ this is actually happening, and then a better
-- way to handle this.
vim.defer_fn(function()
if esc then
opts.on_finish({}, {})
else
opts.on_finish(inf.items, inf.indices)
end
end, 100)
end
end
-- On selection info changed:
tracker.create_effect(
safe_wrap(function()
local inf = s_selection_info:get()
if opts.on_selection_changed then opts.on_selection_changed(inf.items, inf.indices) end
end),
'e:selection_changed'
)
--
-- Public API (i.e., `controller`):
-- We will fill in the methods further down, but we need this variable in scope so that it can be
-- closed over by some of the event handlers:
--
local controller = {}
--
-- Events
--
vim.keymap.set('i', '<Esc>', function() H.finish(true) end, { buffer = w_input_buf.buf })
vim.keymap.set('i', '<CR>', function() H.finish() end, { buffer = w_input_buf.buf })
local function action_next_line()
local max_line = #s_filtered_items:get()
local next_cursor_index = clamp(1, s_cursor_index:get() + 1, max_line)
if next_cursor_index - s_top_offset:get() > s_w_list_coords:get().height then
s_top_offset:set(s_top_offset:get() + 1)
end
s_cursor_index:set(next_cursor_index)
end
vim.keymap.set('i', '<C-n>', safe_wrap(action_next_line), { buffer = w_input_buf.buf, desc = 'Picker: next' })
vim.keymap.set('i', '<Down>', safe_wrap(action_next_line), { buffer = w_input_buf.buf, desc = 'Picker: next' })
local function action_prev_line()
local max_line = #s_filtered_items:get()
local next_cursor_index = clamp(1, s_cursor_index:get() - 1, max_line)
if next_cursor_index - s_top_offset:get() < 1 then s_top_offset:set(s_top_offset:get() - 1) end
s_cursor_index:set(next_cursor_index)
end
vim.keymap.set('i', '<C-p>', safe_wrap(action_prev_line), { buffer = w_input_buf.buf, desc = 'Picker: previous' })
vim.keymap.set('i', '<Up>', safe_wrap(action_prev_line), { buffer = w_input_buf.buf, desc = 'Picker: previous' })
vim.keymap.set(
'i',
'<Tab>',
safe_wrap(function()
if not opts.multi then return end
local index = s_filtered_items:get()[s_cursor_index:get()].orig_idx
if vim.tbl_contains(s_selected_indices:get(), index) then
s_selected_indices:set(vim.iter(s_selected_indices:get()):filter(function(i) return i ~= index end):totable())
else
local new_selected_indices = shallow_copy_arr(s_selected_indices:get())
table.insert(new_selected_indices, index)
s_selected_indices:set(new_selected_indices)
end
action_next_line()
end),
{ buffer = w_input_buf.buf }
)
for key, fn in pairs(opts.mappings or {}) do
vim.keymap.set('i', key, safe_wrap(function() return fn(controller) end), { buffer = w_input_buf.buf })
end
-- Render:
H.unsubscribe_render_effect = tracker.create_effect(
safe_wrap(function()
local selected_indices = s_selected_indices:get()
local top_offset = s_top_offset:get()
local cursor_index = s_cursor_index:get()
--- @type { filtered_idx: number; orig_idx: number; item: T; formatted: string }[]
local visible_items = s_visible_items:get()
-- The above has to run in the execution context for the signaling to work, but
-- the following cannot run in a NeoVim loop-callback:
vim.schedule(function()
w_list_buf:render(TreeBuilder.new()
:nest(function(tb)
for loop_idx, inf in ipairs(visible_items) do
local is_cur_line = inf.filtered_idx == cursor_index
local is_selected = vim.tbl_contains(selected_indices, inf.orig_idx)
tb:put(loop_idx > 1 and '\n')
tb:put(is_cur_line and h('text', { hl = 'Structure' }, '') or ' ')
tb:put(is_selected and h('text', { hl = 'Comment' }, '* ') or ' ')
tb:put(inf.formatted)
end
end)
:tree())
-- set the window viewport to have the first line in view:
pcall(vim.api.nvim_win_call, w_list, function() vim.fn.winrestview { topline = 1 } end)
pcall(vim.api.nvim_win_set_cursor, w_list, { cursor_index - top_offset, 0 })
end)
end),
'e:render'
)
--
-- Populate the public API:
--
function controller.get_items()
return safe_run(function() return s_items_raw:get() end)
end
---@param items T[]
function controller.set_items(items)
return safe_run(function() s_items_raw:set(items) end)
end
function controller.set_filter_text(filter_text)
return safe_run(function()
vim.api.nvim_win_call(w_input, function() vim.api.nvim_set_current_line(filter_text) end)
end)
end
function controller.get_selected_indices()
return safe_run(function() return s_selection_info:get().indices end)
end
function controller.get_selected_items()
return safe_run(function() return s_selection_info:get().items end)
end
--- @param indicies number[]
---@param ephemeral? boolean
function controller.set_selected_indices(indicies, ephemeral)
return safe_run(function()
if ephemeral == nil then ephemeral = false end
if ephemeral and #indicies == 1 then
local matching_filtered_item_idx, _ = vim
.iter(s_filtered_items:get())
:enumerate()
:find(function(_idx, inf) return inf.orig_idx == indicies[1] end)
if matching_filtered_item_idx ~= nil then s_cursor_index:set(indicies[1]) end
else
if not opts.multi then
local err = 'Cannot set multiple selected indices on a single-select picker'
H.finish(true, err)
error(err)
end
s_selected_indices:set(indicies)
end
end)
end
function controller.close()
return safe_run(function() H.finish(true) end)
end
return controller --[[@as SelectController]]
end
--------------------------------------------------------------------------------
-- END create_picker
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- vim.ui.select override
--------------------------------------------------------------------------------
local ORIGINAL_UI_SELECT
function M.register_ui_select()
ORIGINAL_UI_SELECT = vim.ui.select
--- @generic T
--- @param items `T`[]
--- @param opts { prompt?: string, kind?: any, format_item?: fun(item: T):string }
--- @param cb fun(item: T|nil):any
function vim.ui.select(items, opts, cb)
M.create_picker {
items = items,
format_item = function(item)
local s = opts.format_item and opts.format_item(item) or tostring(item)
s = s:gsub('<', '&lt;')
return s
end,
on_finish = function(sel_items)
if #sel_items == 0 then cb(nil) end
cb(sel_items[#sel_items])
end,
}
end
end
function M.unregister_ui_select()
if not ORIGINAL_UI_SELECT then return end
vim.ui.select = ORIGINAL_UI_SELECT
ORIGINAL_UI_SELECT = nil
end
--------------------------------------------------------------------------------
-- Built-in pickers
-- 1. files
-- 2. buffers
-- 3. code-symbols
--------------------------------------------------------------------------------
--- @param opts? { limit?: number }
function M.files(opts)
opts = opts or {}
opts.limit = opts.limit or 10000
local cmd = {}
if vim.fn.executable 'rg' then
cmd = {
'rg',
'--color=never',
'--files',
'--hidden',
'--follow',
'-g',
'!.git',
'-g',
'!node_modules',
'-g',
'!target',
}
elseif vim.fn.executable 'fd' then
cmd = {
'fd',
'--color=never',
'--type',
'f',
'--hidden',
'--follow',
'--exclude',
'.git',
'--exclude',
'node_modules',
'--exclude',
'target',
}
elseif vim.fn.executable 'find' then
cmd = {
'find',
'-type',
'f',
'-not',
'-path',
"'*/.git/*'",
'-not',
'-path',
"'*/node_modules/*'",
'-not',
'-path',
"'*/target/*'",
'-printf',
"'%P\n'",
}
end
if #cmd == 0 then
vim.notify('rg/fd/find executable not found: cannot list files', vim.log.levels.ERROR)
return
end
-- Keep track of the job that will list files independent from the picker. We
-- will stream lines from this process to the picker as they come in:
local job_inf = { id = 0, proc_lines = {}, notified_over_limit = false }
-- Initially, create the picker with no items:
local picker = M.create_picker {
multi = true,
items = {},
--- @params items string[]
on_finish = function(items)
pcall(vim.fn.jobstop, job_inf.id)
if #items == 0 then return end
if #items == 1 then
vim.cmd.edit(items[1])
else
-- populate quickfix:
vim.fn.setqflist(vim
.iter(items)
:map(
function(item)
return {
filename = item,
lnum = 1,
col = 1,
}
end
)
:totable())
vim.cmd.copen()
end
end,
mappings = {
['<C-t>'] = function(sel)
sel.close()
--- @type string[]
local items = sel.get_selected_items()
-- open in new tab:
for _, item in ipairs(items) do
vim.cmd.tabnew(item)
end
end,
['<C-v>'] = function(sel)
sel.close()
--- @type string[]
local items = sel.get_selected_items()
-- open in vertical split:
for _, item in ipairs(items) do
vim.cmd.vsplit(item)
end
end,
['<C-s>'] = function(sel)
sel.close()
--- @type string[]
local items = sel.get_selected_items()
-- open in horizontal split:
for _, item in ipairs(items) do
vim.cmd.split(item)
end
end,
},
}
-- Kick off the process that lists the files. As lines come in, send them to
-- the picker:
job_inf.id = vim.fn.jobstart(cmd, {
--- @param data string[]
on_stdout = vim.schedule_wrap(function(_chanid, data, _name)
local lines = job_inf.proc_lines
local function set_lines_as_items_state()
picker.set_items(vim
.iter(lines)
:enumerate()
:filter(function(idx, item)
-- Filter out an incomplete last line:
local is_last_line = idx == #lines
if is_last_line and item == '' then return false end
return true
end)
:map(function(_, item) return item end)
:totable())
end
-- It's just not a good idea to process large lists with Lua. The default
-- limit is 10,000 items, and even crunching through this is iffy on a
-- fast laptop. Show a warning and truncate the list in this case.
if #lines >= opts.limit then
if not job_inf.notified_over_limit then
vim.notify('Picker list is too large (truncating list to ' .. opts.limit .. ' items)', vim.log.levels.WARN)
job_inf.notified_over_limit = true
end
return
end
-- :help channel-lines
local eof = #data == 1 and data[1] == ''
if eof then set_lines_as_items_state() end
-- Complete the previous line:
if #lines > 0 then lines[#lines] = lines[#lines] .. table.remove(data, 1) end
for _, l in ipairs(data) do
table.insert(lines, l)
end
set_lines_as_items_state()
end),
})
end
function M.buffers()
local cwd = vim.fn.getcwd(0, 0)
-- ensure that `cwd` ends with a trailing slash:
if cwd[#cwd] ~= '/' then cwd = cwd .. '/' end
--- @type { name: string; changed: number; bufnr: number }[]
local bufs = vim.fn.getbufinfo { buflisted = 1 }
M.create_picker {
multi = true,
items = bufs,
--- @param item { name: string; changed: number; bufnr: number }
format_item = function(item)
local item_name = item.name
if item_name == '' then item_name = '[No Name]' end
-- trim leading `cwd` from the buffer name:
if item_name:sub(1, #cwd) == cwd then item_name = item_name:sub(#cwd + 1) end
return TreeBuilder.new()
:put(item.changed == 1 and '[+] ' or ' ')
:put(item_name)
:tree()
end,
--- @params items { bufnr: number }[]
on_finish = function(items)
if #items == 0 then return end
if #items == 1 then
vim.cmd.buffer(items[1].bufnr)
else
-- populate quickfix:
vim.fn.setqflist(vim
.iter(items)
:map(
function(item)
return {
bufnr = item.bufnr,
filename = item.name,
lnum = 1,
col = 1,
}
end
)
:totable())
vim.cmd.copen()
end
end,
mappings = {
['<C-t>'] = function(sel)
sel.close()
--- @type { bufnr: number }[]
local items = sel.get_selected_items()
-- open in new tab:
for _, item in ipairs(items) do
vim.cmd.tabnew()
vim.cmd.buffer(item.bufnr)
end
end,
['<C-v>'] = function(sel)
sel.close()
--- @type { bufnr: number }[]
local items = sel.get_selected_items()
-- open in new vertial split:
for _, item in ipairs(items) do
vim.cmd.vsplit()
vim.cmd.buffer(item.bufnr)
end
end,
['<C-s>'] = function(sel)
sel.close()
--- @type { bufnr: number }[]
local items = sel.get_selected_items()
-- open in horizontal split:
for _, item in ipairs(items) do
vim.cmd.split()
vim.cmd.buffer(item.bufnr)
end
end,
['<C-x>'] = function(sel)
local selected_items = sel.get_selected_items()
for _, item in ipairs(selected_items) do
-- delete the buffer
vim.cmd.bdelete(item.bufnr)
end
sel.set_selected_indices {}
sel.set_items(
vim
.iter(sel.get_items())
:filter(function(item) return not vim.tbl_contains(selected_items, item) end)
:totable()
)
end,
},
}
end
local IS_CODE_SYMBOL_RUNNING = false
function M.lsp_code_symbols()
if IS_CODE_SYMBOL_RUNNING then return end
IS_CODE_SYMBOL_RUNNING = true
-- Avoid callback-hell with a wizard-based "steps"-system. Define each "step"
-- sequentially in the code, and wire up the callbacks to call the next step:
-- a simple, yet powerful, and easy to understand pattern/approach.
local STEPS = {}
--- @param info vim.lsp.LocationOpts.OnList
function STEPS._1_on_symbols(info)
M.create_picker {
items = info.items,
--- @param item { text: string }
format_item = function(item)
local s = item.text:gsub('<', '&lt;')
return s
end,
on_finish = STEPS._2_on_symbol_picked,
}
end
--- @param items { filename: string, lnum: integer, col: integer }[]
function STEPS._2_on_symbol_picked(items)
if #items == 0 then return STEPS._finally() end
local item = items[1]
-- Jump to the file/buffer:
local buf = vim.iter(vim.fn.getbufinfo { buflisted = 1 }):find(function(b) return b.name == item.filename end)
if buf ~= nil then
vim.api.nvim_win_set_buf(0, buf.bufnr)
else
vim.cmd.edit(item.filename)
end
-- Jump to the specific location:
vim.api.nvim_win_set_cursor(0, { item.lnum, item.col - 1 })
vim.cmd.normal 'zz'
STEPS._finally()
end
function STEPS._finally() IS_CODE_SYMBOL_RUNNING = false end
-- Kick off the async operation:
vim.lsp.buf.document_symbol { on_list = STEPS._1_on_symbols }
end
function M.setup()
utils.ucmd('Files', M.files)
utils.ucmd('Buffers', M.buffers)
utils.ucmd('Lspcodesymbols', M.lsp_code_symbols)
M.register_ui_select()
end
return M